It's tempting, I guess, to want to simply blame games for this kind of thing, but when you have a Hall of Shame with numerous games you play, written by different people and using differing games engines, but exhibiting the *same* problem, it probably is time to look at your configuration with x-ray specs. I don't think the problems you allude to are that common, really, so you might want to experiment inside your own configuration a bit more. I did have mouse problems in Planescape Torment, however-which I fixed by using Aqrit's IE Drawfix patch. However, I will ssy that imo the only way to play W1 is in isometric mode-tried the OTS cam and didn't like it at all, because I can see so little of the game as I play-I felt blind. I've never had such problems with either Bioshock or Witcher 1-or, come to think of it, any of the ~40 games I currently have installed.I played through W1 *three times* in fact. I guess The Witcher can enter my Hall of Shame for games that are unplayable due to demented mouse input, alongside Bioshock, Assassin's Creed 2 etc. I really need remember to double check every single game for this before purchasing. Oubadah: Great, blindsided by mouse acceleration again. Usually mishandled input like this is a symptom of half-arsed console porting (as with the Bioshock and AC2 examples) but The Witcher can use no such excuse. What really boggles my mind, is that The Witcher is a PC exclusive. It's one of the hallmarks of a terribly designed engine (Skyrim's archaic Gamebryo engine mishandles input similarly, but at least all forms of acceleration are defeatable so an acceptable experience can be ensured by capping and maintaining that capped framerate at all costs). if they ever drop below their frame cap or v-synced refresh rate), as their mouse sensitivity will be fluctuating with it. This is absolutely diabolical for anyone who's framerate is fluctuating (ie. If I run the game at a fixed framerate of 120fps (capped), the mouse sensitivity is noticeably faster than if I run it fixed at 60fps. The mouse input is downright atrocious in general - sensitivity is directly tied to framerate. This game's input problems go beyond just the negative acceleration.
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